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Cave story soundtrack mod
Cave story soundtrack mod






  1. #CAVE STORY SOUNDTRACK MOD HOW TO#
  2. #CAVE STORY SOUNDTRACK MOD MOD#
  3. #CAVE STORY SOUNDTRACK MOD FULL#

The cheapest version is around 50 bucks, which is especially for hobbyists a good entry point. I wonder why nobody mentioned FL Studio yet. Which lets it sound a bit better than Midi because mods sounds equal at every pc. Mods are very similar to Midi, and similar limited.

#CAVE STORY SOUNDTRACK MOD MOD#

Mod music will never sound as good as a well mastered mp3. The quality price you pay here is too high. There is no need for mod music and its very small file size anymore. Trackers are a relict from the beginning of making music at a computer. I loved it at it`s time, but its best times are gone. And making the samples sound good was some kind of black magic then. Assigning a instrument to a specific channel was a bit more complicated, digging through tabs. It's not the same as composing/playing music imho.įrom what i remember you need to add a sound font to the left area when you want to access a instrument library. But it's like a DJ, you trigger the melodies (prebuild, like on a record) and combine them. it's just my opinion on this type of software, I've heard some nice songs made with trackers. Let me clarify a bit: i don't say you should not use a tracker.

#CAVE STORY SOUNDTRACK MOD HOW TO#

Although you need to learn how to play the instrument aswell (in case you cannot play e.g.

cave story soundtrack mod

a masterkeyboard or synthesizer, that is connected to the soundcard). Or go the more complex, and thus more expensive, road (and more musical too), by using recording software (like cubase, ableton live, logic) and playing an instrument (most use a keyboard, like e.g. (that's the word you ment, not free, because the latter can also mean freedom in licensing terms, which can be gratis but also commercial). So long story short, you can go the "easy" road, by using a tracker type of software, which are in many cases gratis. (and you can actually say, you've composed/played it aswell, since you actually did that instead of using premade sample loops.)

#CAVE STORY SOUNDTRACK MOD FULL#

As you can see, if you play the instrument sections yourself, you have full control, thus producing more closely to what you had in mind in the first place for the song. You cannot do that, unless you actually play each section yourself and make up the "sample", you will use (e.g. But in that sample they play monofonic, but you want the trumpets to play e.g.

cave story soundtrack mod

I mean, what if you have a brass loop (sample), with a motive. You've get a sample that sounds nice but you have barely any control over the sound setting, in terms of which instruments play that soundscape in the sample, nor what each instrument in terms of tone. I personally dislike trackers, for real music usage (they are more the soundboard type of sample players, music illiterates mostly use as first try). It's anything but cheap, but in the long run you have more control under the belt, and are actually making music by playing an instrument (through masterkeyboard). I also have some additional reverb and other fx plugins. I use Cubase 6, with several vst instruments (like VSL (vienna symphonic library), Halion 4, few gratis ones (but good ones)). I would invest in software that will do the job better than the gratis onces.








Cave story soundtrack mod